An animation project I made based on Kong: Skull Island movie… with a little twist to it.
My goal is to recreate my favorite scenes in Blender3D.
It was a very long process of starting fresh making the 3D model of UH-1B Huey and Texture using Substance Painter, Creating the landscape, 4 Smoke simulations (Used Both Cycles-Eevee to Render)
I forgot to mention Pexels.com for the bg of the shot with 6 helicopters. Imagine rendering that haha! Mostly used images but I went a little crazy making my own landscapes with inbuilt tree addon. I didnt use grasswald at all.
These 3 are the only shots I used 3d landscapes. As you can see, I removed the trees that will not be visible to the lens flare.
This shot was a rendered image of a top down landscape filled with trees. Then exported a displacement map and then applied a displacement modifier ontop of a subdivided plane. I think it reduced quiet alot of Polys that had to be rendered.
I dont know why but it felt right to render that small camera rotation along with the helicopters.
That’s a really tough question, I was a bit stuck on getting the desired smoke simulation that alone took a long time of experimenting simulations and rendering back. So for rendering only maybe a bit close to a month… or less thanks to the Denoiser and Eevee!
Mind you I left my laptop on low CPU usage (mobile - I7-6700HQ) because I really don’t want a burnt CPU having alot of things to do XD