As an extrude-from-single-plane modeler, this technique has unlocked something new for me.
- blindingly fast
- great for when I want to just make a head without reference for artistic fun.
Thanks heaps for this.
I had been thinking of modeling in sculptmode and then redoing everything with retopo tool, but I think this way is much better because retopo loses things. Also, this way produces a way lower polycount than I normally get when extruding single edges… and it’s sooo expressive!
Here’s my first ever experiment with your method…
Most of the tediousness of extruding one edge at a time was to try and get half decent edgeloops, character shape took on secondary priority. But now, I think this has really unlocked something for me. At last I can quickly bash out a head mesh with useable edgeloops right away, and with half the effort of before.