hello Blender comunity
It’s been a long time since my last post, and today i am really excited to share my latest model >-<
As the title says, it is a fan model from one of my favorite game characters, Alucard, from one of my favorite game sagas, Castlevania
I worked on this for around 5-6 weeks
Here is a face close up
(Altenate Close up >-<)
and a little Wireframe ones
I started by doing a high poly sculpt, then retopology, baking normal maps and ID map. I then continued doing the hair cards, rendering depth, AO, normal and unique value for each hair strand; by the way this was my first time doing hair cards :).
I painted the textures in Quixel Mixer. I know I could achive a similar result using blender’s texture painting tools, but i am one of those people who finds nodes confusing.
I had a great time doing this model and am plannig on doing more character art, so any tips and/or critique is always welcome and appreciated
thanks for taking time to check my post, hope you liked it.
have a wonderfull one >-< :D.