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Hey there!
Sharing my finished project of creating the weapons of Alucard from the Castlevania adaptation on Netflix.
Both assets were modelled, sculpted, retopologised and rendered in Blender, texturing was done in Substance painter. The main challenge here actually came from doing the retopo of the shield β I struggled quite a lot to maintain necessary edge loops in case I needed to come back and fix some things for good map baking (which happened more than once).
Overall Iβm pretty happy with how itβs turned out!
sword: 21.914 tris
shield: 23.140 tris