If I am not, I’m sorry.
I have two questions:
A) When using relative vertex keys, does the texture space change? ie. When I want to lip sync a character, with a lot of texture on his/her face (that I worked hard to apply), will RVK’s screw that up, or will they distort like an armature?
B) How to I prevent an armature from bending backwards when it is IKA solving?
Help is much appreciated.