Sculpted in Blender, rendered with Eevee. I am trying the new Screen Space Global Illumination addon, which is very good, but it still creates these weird horizontal lines sometimes… Maybe I am doing something wrong, don’t know.
Really nice. Like the detail in the cloth. Very dynamic.
Thanks, man! I was trying the new cloth brushes and dynamics in sculpt mode. It is amazing.
Hope you ll texture it and render it one day…
Nice work anyway.
Good tip. Will have to try those!
Great Sculpt ! Love the pose, she looks like she’s going to jump off the rock
Impressive. As mentioned for another project, conveys the force of sculpted Japanese “Guardians of the 4 Directions” at traditional temples. Do more.
Thank you! I didn’t know these guardians of the 4 directions. I am glad you shared this reference!
I featured you on BlenderNation, have a great weekend!
And you’re also #featured on Blender Artists, what a day!
Thanks, Bart! I am really glad!
Is this a wipe mark imperfection map as roughness plugged into the material?
Yeah, it is a smudges/fingerprints texture used on roughness and a little bump.
Great work, congrats.
Wow. Great sculpture! Very well done!
She is Beautiful! I am inspired by your technique. I’m striving to find my true style in my artistic expressions which is what inspires me here. Very nice work!
Thank you, Arden!
Sorry for the late reply!
You will! But if I can give you an advice, don’t look only for your own style, focus on studying the fundamentals, like anatomy, shapes, proportions, composition and always have fun! And keep practicing it, so sculpting becomes a second nature, a muscle memory. Your style is going to come naturally. Heck, I still haven’t found mine… I keep doing different stuff. But I like it. I think I would get bored of only using one “style” always, haha.
Congrats for the great work , do you do your own concept art ?
Thank you, Dionizio. Yes, in this case I did the concept as well.