I have a strange issue when using Ambient occlusion (set to Raytracing and Constant QMC). (I’m also rendering to a texture) What happens is that most of the objects in my scene Bake nicely, but three objects turn out very dark. Does anyone have experience with this issue?
My guess is you have a hidden object on the same layer. Even though it’s hidden, it still gets accounted for in the bake. What I do is temporarily move it to a layer of it’s own, do the bake, then move it back.
Have you checked the UV? It’s possible that in the UV unwrap faces are overlapping. When faces share UV coordinates all but one will be overwritten with baking.