I thought you may use diffuse mix with glossy shader.I’m learning on this type of shading method for a while ,so want know if you are using this workflow
Hello, I used Cycles with pretty much default settings and ambient occlusion is disabled for this render with studio hdri from BlenderKit
This one: (I used 8K version, this is 2K version) photo_studio_2K_67d4eccc-aef1-4870-8d25-bef842fad5f7.exr (1.1 MB)
You try with lighting that has high contrasts with strong and not very large points of light, and improving your metallic materials. This so that lighting does not appear so flat. https://polyhaven.com/hdris/indoor
You could also experiment with different “Look” settings in the Color Management settings in the Render tab. Even using Standard instead of Filmic view transform