Amiga Bitmap Fonts Support

We need Blender to be able to support a variety of Amiga Bitmap Fonts such as this!!!
Charset_FAMOUS_TerrorBytesCharset_Fraxion
Charset_Impact1
Charset_Kefrens
Charset_FAMOUS_Modified

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Could you use UDIMS for these?

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this is so niche that i don’t think it should be supported by blender.

a very simple python script should be able to render such fonts though.

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Try Fony to edit and convert…

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SGI Iris Images are also Niche, since they are from Silicon Graphics, a Computer Company from the 1990s that has been dead for a fairly long time now, and yet Blender still supports them for some very weird unknown reason. :slight_smile:
image

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I don’t know :slight_smile:

Probably because of Ton, since Blender was first coded for SGI Irix machines, and nobody complained yet for being there. But asking a coder to code for an arcane format nowadays seems weird. Also, for what i remember, Blender depends on external libraries to be able to work with fonts, so no upstream support means no Blender support.

Probably you’ll want to code a python script yourself (or pay somebody to do so) to be able to add support for amiga fonts, but the most practical thing to do, is to use external software to convert these to a more recent format and then import these to Blender.

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I want Blender to support as many file formats as possible. This means all old and new formats. :slight_smile:

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Sure, my point is, you need to convince a developer that is needed, not users (And even yet, you need to convince the developers of the external library, freetype i believe, but can be wrong about this, long time since i’ve to compile Blender) . BTW, there’s a lot of newer useful formats (2D and 3D) that are implemented as external plugins, and probably will never make intro Blender directly, and there are good (and bad) reasons for it.

Your best bet (yup, BET), is to have somebody do an implementation for the amiga fonts format (probably means you will have to pay a coder) as an external plugin, and then offer it to the plugin developers. With luck it can be accepted, but be prepared to maintain it (or pay to get it maintained). Is not a thing of drop it and forget it.

That’s why also told you the most practical thing to do is just to woraround it and convert it to a newer format, and call it a day. Probably, the cheaper and less problematic of all alternatives.

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Awesome idea! The Blender community will be awaiting your Amiga bitmap font import plugin then with bated breath. When do you expect to have it finished?

:wink:

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Hell, I’d use it. Don’t know what for, but I’d use it.

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Oh, I would love to have OpenType coloured SVG font support in Blender. Coloured bitmap fonts could then be converted to those, and used as well.

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Umm… In a few years probably…