I’d like to share some renderings from my current project.
It’s a high poly model which I’ll be trying to convert into a low poly game asset.
It was modeled and partly textured (a couple of b/w masks) in Blender and then rendered in Corona using C4D (my gpu is old and weak, rendering it in Cycles or Octane would be no fun at all). Hopefully, once I manage to upgrade to rtx, I’ll render the low poly version in Cycles or Eevee.
For post processing I used Affinity Photo.
I hope you like it! I’ll appreciate any advice on what could be improved.
Solid modeling, obsessive detailing. Very nice work.
Excellent work - the level of detail is on another level.
Thanks a lot
Thank you, very glad you like the results !
I featured you on BlenderNation, have a great weekend!
Thank you so much! Have a great weekend too
This is incredible work. Really well done!
The only thing more astonishing to me than this spectacular digital realization is to contemplate someone actually mass-producing the thing in metal.