Hi everyone, I’m exploring a concept for a game development workflow where I want to understand or simulate an ammunition links with box system in a more realistic or semi-realistic way for 3D/game use. My main idea is to treat ammunition as being stored inside a box or container, where each round is part of a linked feed system. When used in a game or simulation:
- Ammo is stored in a box/magazine object
- Each round behaves like part of a linked chain (ammunition link types )
- As firing happens, rounds are consumed sequentially
- The system should ideally reflect how linked ammo feeds work visually or logically
- Spent cases/links could either be ignored, removed, or simulated depending on performance needs
I’m trying to figure out the best approach from a technical/art pipeline perspective:
- Would this be better handled as a rigged visual system, particle system, or logic-based simulation?
- In Blender or game engines, what is the most efficient way to represent linked ammo chains without heavy geometry?
- Has anyone here worked on similar weapon feed or ammo belt systems in 3D?
I’m mainly looking for ideas on clean, optimized approaches for games and simulations not necessarily full realism.
Any advice, references, or breakdowns would be really appreciated.