Hey! I’ve been feeling really demotivated to make 3D art lately, being 6 months since I made something substantial. In that time my list of things that I want to make has only been increasing.
For quite some time I wanted to post my work here but I’ve always been shy to do it, but now I think it will be a good way to keep me motivated!
So to start off, today I have completed the blockout of an enemy from Sonic Mania, the Heavy Gunner. This is mostly simple primitives to get a feeling of the proportions:
Modeling is almost done, since I’ll do both a image render and a animated version for sketchfab, I’m using a subdiv workflow so I can change the polycount accordingly.
There’s still the gloves and some other small things to do. I’ve noticed that speed isn’t my strongest skill cause I took almost an hour just to model the head part
This HBH star badge was made using the openVDB addon and then decimated. It is a real time saver for more complex shapes, in this case the letters engraved in the star.
Decided to participate in this year Sculpt January. I’ve done some sculpts before, but sculpting has always been my weakness, so this is good to get me out of my comfort zone.
I’ll also post my sculpts on sketchfab if anyone wants to check it out.
One of my favorite projects so far, done for day 3 of sculpt january - nervous. Took me a good amount of time, so now i’m behind the challenge schedule
Forget about beeing shy the community here is pretty nice and will help you if you need it.
And might give you some advices for enhancing your results and help with many more things.
I use blender since now 12+ years and each day i discover new things
Just out of curiosity, when you say these took you a long time, how long is a long time? I really like your work. The composition is really well done. How long have you been doing 3d work? Cause I’d love to make things this good some day!
By long time I mean about 4 to 6 hours per day, and some taking two days to make, which in the sense of the Sculpt January challenge (one sculpt per day) is a lot of time spent. You can see that I’m really behind the schedule (day 15 and I’m doing day 9 now).
I’ve started doing random 3D stuff around late 2015. In mid 2017 I started to take it more seriously and improved more on the hard surface area. Now in this year I’m focusing on more organic stuff such as characters creation.
Day 9 - Tragic. Took a bit different approach and sculpted the character already posed without symmetry, except for the face. I used a lattice to accentuate the pose a bit and it worked pretty well.
I had a bit of an emotional shift while doing this one… Yesterday when I started I wasn’t feeling well, which is why I didn’t finished that day. Today when I resumed I was very unmotivated and just wanted to get done with it, then I took a break and when I came back to do the cloth folds and adjust some details I got pleased with how it was turning out and had no problem finishing it.
I think adding hair would look good, but I’m trying to focus mostly on the sculpting for these models. Also I never really made a project with hair in blender so I’d need to experiment with that too.