Hello, this is my first head sculpt. A little unorthodox method, that is i didn’t reach many multires subdiv levels to sculpt the details, i prefered the details to be made with a custom semi-procedural shader (classic noise, voronoi patternss, guided by mask-strength textures). Also curly hair with the new geo-nodes hair system, still cannot get collision with head model :(.
Anyway some development shots here:
https://www.artstation.com/artwork/dK8Jww
