Hello developers, users and the whole Blender community.
My name is Alexey, and I active user of Blender.
In this post I want to resolve a problem with hotkeys, and confusions in menu, in my lovely Blender 2.8
I do not critique hard work the developers, I really to admire their work.
Developers performed the giant work, and I respect them fot that.
My goal, in the post, just to create something goodish for all Blender community.
And as you already understood from my grammatical errors, English is not native language for me.
But I hope that my grammatical errors do not created a barrier for understanding what I want to say for You.
In the method I have proposed for working with the menu, it is not necessary to make global changes to the structure of Blender. This is just a review of the sorting logic of the menu, plus a minimal addition of functionality.
Well, let’s start:
Large images You can be download at this link in the zip archive -
Probably not everyone knows that in all the Blender menus there are “second level hot keys ???”
I highlighted them in the screenshot number 1 below.
This is a small underscore under the letter that “begins” a quick call. These letters are not always logical
Full preview https://drive.google.com/open?id=13STOfu3KyTpxpIGYyZv-7SMAwJ3pQsBG
How it work, let see it at UV menu:
press U then press u - Unwrap
press U then press s - Smart UV Project
press U then press l - Lightmap Pack
press U then press f - Follow Active Quads
press U then press c - Cube projection
press U then press p - Sylinder projection
press U then press h - Sphere projection
press U then press v - Project from view
press U then press b - Project from view (Bounds)
press U then press m - Mark seam
press U then press e - Clear seam
press U then press r - Reset
This is an interesting decision, but it is not perfect…
On this screenshots I tried to remove all duplicates, sort the menu actions, grouped them at the value. But I get a fiasco
So I redid the whole logic of the menu lists. (You can it overview it on the pictures below.)
For example, all actions which have relations to UV menu, have be in the UV unwrap menu. Neither in every others, only in the thematic menu.
Other example, all addons have be in its thematic menu, if the rule is broken, at the final result we have visual mess in menu lists…
Full preview https://drive.google.com/open?id=1x4Sd6drSH3iR9r2lLHpA2dzLQbPH8ras
At the IMAGE 3 I tried to overview, how menus to will be work and how be to look.
The logic of using this method will solve the problem of inventing new key combinations for new functions. And satisfy the opponents of the Pie Menus (yes, there are such people too :).
This input method allows the use of hot keys, and numeric dialing, both separately and mixed.
Full preview https://drive.google.com/open?id=1e41q_uoz4bqMH1jZagztzn_esZJOuhjW
For example, if You want to create bevel on a edge, You press hotkey combination Ctrl+E, after that (menu list is open) You press number 1 (You chose submenu list) and then press 1 again, and after that Your bevel had be created (that is long path =). Or press Ctrl+B
You press hotkey combination Ctrl+V, then You press 3, after that press 7, done. (abbreviated record - Ctrl+V 3 7).
I also to plead developers and programmers to create a delay for to appear menu list. The delay have be 1 or 1.5? seconds. This feature must be activated if user very quickly to pressed long hotkeys combinations.
For example, is user pressed U 1 1 (in 1 second period) (U call UVunwrap menu, 1 choose unwrap menu, 1 created an action.
I think user do not need to show flickering menu lists.
For that features we have 3ds max, with own flickering interface =D
I have one more plead for developers. Please create hotkeys for these menus - View, Select, and Mesh. (IMAGES 4, 5, 6)
This feature is very helpful if Blender opened on full screen, and all panels are closed handly.
Full preview https://drive.google.com/open?id=1QxkVqPd3K6s9oEDH12d9RUl3q0sKFlcg
Full preview https://drive.google.com/open?id=1_ujnP2A0ciBQPJZW4_RhHUTaRNGF7rmo
Full preview https://drive.google.com/open?id=1xypcF8XLO27_OuEmM3QmhDM7_s4R4Hgl
I offer the next hotkeys:
Menu View - Ctrl+Alt+V
Menu Select - Ctrl+Alt+S
Menu Mesh - Ctrl+Alt+M
On IMAGES 7, 8, 9 You can see changed menu lists Vertex, Edges, and Faces.
Full preview https://drive.google.com/open?id=1WMCvl6OPJZfAKQwNLNd4WoYaAGxAi-nF
Full preview https://drive.google.com/open?id=1nebTqbAHR2bXRrPrOifHhXfYUxNbSp5n
Full preview https://drive.google.com/open?id=1ELZDdralQKtYPD5Y5a0vYwrvldO8qhSI
On IMAGE 10 You can see changed UV menu
Full preview https://drive.google.com/open?id=16ZOnjuQNvtvCh_y6R4TdXJJhtAQoOvj-
IMAGE 11, this is my loved menu (It called SPECIAL, and it called with hotkey W). The menu includes.
It is special menu, that include all often used functions of Blender for manipulate 3d grid. Most of the functions in the menu are duplicates from other menus assembled in one place for the quickest possible call of the necessary functions.
Full preview https://drive.google.com/open?id=1nU0nwghhxHO8PH8jcB97pfJQD9vwkRTv
And finally a some small menus. IMAGE 12
EXTRUDE (Alt+E), Manipulations of Vertices Points (Alt+M), DELETE (X)
Full preview https://drive.google.com/open?id=1Qr7FIk3lNhiQy45vs8N3BAnxZJQp5E5r
I really understand that my proposal the developers can to reject. And I have not an illusions about this. Just want to contribute in development the Blender.
Nobody can only take something and did not give something back in return.
In my presentation can be some logical errors. I understand it, I just an people.
With deference Alexey
P.S. If You like this post, please help to transmit this post for Blender developers…