Here`s my latest personal project, AN ERA OF TIME ( DUSK & DAWN ) on which I aimed to achieve the sunset to sunrise effect, Based on the painting reference by the artist Nikolaev Yury (which I found surfing the internet). I didn’t follow the exact reference but tweaked it according to my perspective. High & low poly model done in Maya, wax sculpt in Zbrush. Texturing did in substance 3d painter most of the detail achieve through heightmap, texture size is 4K with Udims in substance painter.
RENDERED IN BLENDER WITH EVEE ENGINE: Compositing, particle effects with DOF, lighting, shaders can easily connect to udim’s, and most important I didn’t compromise with texture size which was 4k around 50 combined maps, and surprisingly it took just 28 sec to render the highest quality which I loved the most. It was challenging to get the aura that I wanted to do with lights, haze, particles effects, etc, but quite interesting, and enjoyed learning, exploring & implementing.
Amazing stuff here you did! Great organized using different tools for this kind of “small” but “meaningful” project. ))
P.s.: Can you also do wireframe renders and behind the scene also too? ))
Finally someone who take time to describe his project even if
the image already talk for itself. I like this work very well done
and inspiring at the same time.
BTW it deserve a little animation even in a lower resolution
as it is eevee should be quick.