of all the work ive done on this, here are some major improvements.
mouse vehicle controls
experimenting with physics containers
and many stability and mechanics improvements.
of all the work ive done on this, here are some major improvements.
mouse vehicle controls
experimenting with physics containers
and many stability and mechanics improvements.
added a lot of physics updates, including stabilizing the ever elusive origin point shifting for open worlds!
which version of the upbge are you using?
UPBGE 0.3+ it says so in the title of the thread
im using vanilla 2.74 and upbge 0.2.0.
@RPaladin the 3.0 in the title is the project version. although i commonly just call it game3 now. i shall fix the title.
object container system is fully functional! this means groups of classes can be bound together to be removed, added, or streamed. also, areas (world tiles) can have bounds to collect objects automatically. not only can these containers be saved and loaded, also entire containers can move between blends.
im working on a showcase demo. lastly, would there be any interest in a discord server for game3? not making any promises though.
this is an early test of various lod states a container can invoke.
https://drive.google.com/file/d/1DV_Q0kp2aw5xnBbyUnizlzAM-4ZBBU_i/view