I am trying to create an open source 3D atlas similar to ‘Biodigital Human’ (https://www.biodigital.com/) or ‘Visible Body’(https://www.visiblebody.com/) within Blender.
Here is the project:
Now that UPBGE supports Eevee and the collection system, it could be worth trying to transform all this content into a ready-made anatomy viewer, using UPBGE.
My first question is:
Does it make sense trying, if my file is about 190 Mb and will not get much lighter?
The abuse of the RAM is already an issue with the original Blender and, as I tried to run a game without any logic, it freezes and the memory stays around 15Gb, which is even higher than the original Blender (about 13Gb average). The exported .exe jumps from 191Mb to 387Mb; as if it did not manage the instances of the symmetrical objects.
Would it be complicated (I have good notions of the BGE) to recreate an outliner with eye icons, and the selection and hiding showing functions of blender through logic bricks?
I do not mind to recreate the whole hierarchy, and to invest time on the logic but have to be sure that it can generate a usable .exe, ideally running smoothly on most devices.