Ancient City Assetpack

Hi!

It’s been a while :sweat_smile:
I’m coming back with environment created for Unreal Engine (might adjust it a bit for Unity) - modeling process gone trough Blender and a little bit of ZBrush detailing.
In case of materials - Substance Designer, some masking in Substance Painter and obviously Unreal shader graph.

I’m posting 2 preview scenes and some technical details. Hope You’ll enjoy!
Hop on my IG: https://www.instagram.com/3dq_design/
Cheers! :blush:











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I featured you on BlenderNation, have a great weekend!

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That’s great, thanks!

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