Hi!
It’s been a while
I’m coming back with environment created for Unreal Engine (might adjust it a bit for Unity) - modeling process gone trough Blender and a little bit of ZBrush detailing.
In case of materials - Substance Designer, some masking in Substance Painter and obviously Unreal shader graph.
I’m posting 2 preview scenes and some technical details. Hope You’ll enjoy!
Hop on my IG: https://www.instagram.com/3dq_design/
Cheers!