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Hey Blender Artists!
Here’s one of my recent environment experiments — a surreal eroded landscape
All textures were created procedurally in Substance Designer
100% procedural materials (Substance Designer)
Assembled, shaded, and rendered in Blender
Focused on atmosphere, erosion, and geological storytelling
Inspired by the concept of ancient remnants and forgotten worlds
Rendered with cinematic lighting in Cycles
This was a fun challenge in material blending, surface variation, and mood building — I’d love to hear your thoughts!
What catches your eye? What would you tweak or expand?
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Stay stylized, stay curious ![]()
CG-Dark







