Hi, I’m struggling to understand how geometry nodes work with angles. What i mean is that I’ve a input socket that takes a float with the subtype set to “angle” like in the image
that is connected directly into the angle socket of a vector rotate node but when I move the cursor in the geometry node tab the angle goes way behond 90°. The general units are already set to degrees so I don’t understand what’s happening.
Someone can help?
Blender version 4.0.1
Thanks a lot