This model was part of my anatomy study. While the model is finished, I’ve yet to render all the camera angles before I can post the final artwork.
Anyway, here’s a little experiment I did with the emotions and hair dynamics. The face expression was done with bones, not with shape keys or linked shape keys to bones, which is another thing I haven’t done before.
I’m not the best at grooming in Blender and I’ve yet to learn how to do it properly, but for now I checked the dynamic box and placed a wind force that created a pretty cool effect I think.