Angry Luigi

“MARIOOO! You forgot to rescue Princess Peach!” :fist:

Modeled and colored using the SDF Modeler 3D editor, then ported to Blender for Cycles materials, lighting and rendering.

A rendering in SDF Modeler:

Some work-in-progress impressions:

Grab SDF Modeler for free here (Win / MacOS / Linux).
:information_source: Blender navigation controls are supported in the settings, hotkeys can be reassigned, and there’s a PDF manual among the downloads.

:house: https://metinseven.nl
:framed_picture: https://pixelfed.art/seven
:mammoth: https://graphics.social/@metin
:file_cabinet: https://archive.org/details/@metin_seven
:link: https://linksta.cc/@seven

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By the way… SDF files are a tiiiny bit more efficient than Blender files…

:grin:

The advantage of math formula based implicit volumes compared to explicit polygon data.

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Clean shape :+1: :star_struck:

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Thanks! :blush::pray:

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I featured you on BlenderNation, have a great weekend!

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Thanks Bart! Enjoy your Easter weekend! :blush:

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Made a Mario as well. :blush:

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SDF looks so fun Metin, I have to find time to try, looks so fun because looks like boolean modeling but in a more cleanest way!!

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:+1:

SDF is addictive once you’ve started using it for modeling. It gives you total freedom. No more topology worries. :+1:

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