This project is from last year. I did it to practice materials, lighting, hair, rendering and composition using Blender. It was not an easy task but I marveled at the possibilities it offered me. Rendered in Cycles.
Details:
The axe:
Wireframe:
This project is from last year. I did it to practice materials, lighting, hair, rendering and composition using Blender. It was not an easy task but I marveled at the possibilities it offered me. Rendered in Cycles.
Details:
The axe:
Wireframe:
Dude, he looks like he is going to explode any minute now
This looks amazing, great work.
Welcome to the forum!
This guy is great. He’s got a lot of character and I like the style you chose. Good work!
haha yes, he should relax.
Oh thanks!!!
Thanks! I appreciate it!
Wow! Looks fantastic!
I featured you on BlenderNation, have a great weekend!
wow thanks! great news to start the day. Have a great weekend you too!
Thanks man!
Wow, killer attention to detail! Giving me Gravity Falls vibes (in a good way), great character design and key frames.
Very nice work
Great to see that you chose to do forced 2D perspective on lots of features, it makes designs look better on caricatures.
(Very deep techniques known in the NPR world)
Oh I love this so much! amazing style and shaders! could you share a little more about the hair shader? Love how it reacts to light, beautiful work!
Very good, time to animate and find out
a history!!
Hey thanks! sure. I´ll update with some making of soon.
Oh thanks! yeah, that was the idea. that works well on camera view lika a cartoon, I love that effect
Great to see that you chose to do forced 2D perspective on lots of features, it makes designs look better on caricatures.