Ever wanted to directly animate mesh data like Verts, VCols, UVs, VGroups? Now we can do it! just be warned this is highly experimental, needs a round of bug fixes in the Blender API side still! (and probably on the script too)
Great! this and rotobezier should be integrated in a more natural way into the program, not just as addons… this point level animation for instance could be some specific PLA kind of track I think, at least that is the way it works in other software. The f-curve editor goes crazy with a hundred points mesh. Anyway, it opens up a lot of posibilities!
I find strange that you can not see the animation in edit mode, in rotobezier you can…
Wow this could be awesome. Great idea! It would be great if you could also have this work with proportional editing so the animated vertices could act on nearby vertices. Thanks for sharing!
animesh points apparently is not compatible with Shapekeys, so is not usefull with a character with any kind shapekeys may be it would be nice that animesh point data will be
stored in a specific shapekey channel.
hi Daniel! actually that was an idea from Campbell too, I’ll have to check it out since animating vets is apparently a bad idea according to him and others
this is a neat aspect - in particular when you can animate UVs and this way you do NOT need to animate the mesh
for distortion or positioning of a texture.
cool , with that you could animate an emiter? like hair or smoke… and why not add something more like spread and Shrinking effects, I see something of that in the addon of the dynamic paint
I’ve changed the name to AnimAll and i’ve added support for animating lattice points thanks to Aligorith’s new API additions. Problem is they are not visible in the keyframe editors for now…
AnimAll addon is finally feature complete! Thanks to Aligorith’s latest additions to the RNA system I’ve added support for ShapeKey layer animation both in Mesh and Lattice objects. This allows to animate points inside a ShapeKey layer, which is inline with the rest of the animation system, ie: will work with modifiers and other SKs (even other animated SKs). For this reason Ive also removed support for direct point animation.
You can now find AnimAll in any trunk builds.
Pepeland and all others, I would love your feedback,