Hey there fellow Blenderistas!
I recently switched over to Blender and I wanted to ask a very specific question: I wanted to animate vertices of an object, so I used AnimAll, which works great! The only problem I have now, is that in Unity, it only shows me the already working action/animation called “Yawn”. The other animation I did with Animall - which doesnt seem to automatically create an action for it - is a “blink” with his eyelids.
So essentially the animation works perfectly fine in Blender but not in Unity. I tried to bake all the information of the changing data of the vertices - as you can see below - into actions, but they then seem to be empty.
I really hope this is somehow possible as using AnimAll seems like the most comfortable way I could find.
Here’s the blend-file in question: http://www.filedropper.com/npcsimpletonblend
I’m really stuck and couldn’t find anything on the topic how to get this working in unity, despite trying everything I could think of. And yes, export as FBX, or as an older version with Default take enabled also didnt help. Neither did taking all the animation data and baking it into one track/action. It always ends up the same in Unity: Only the “Yawn” animation is being shown.
I’d be really happy about any help I could get.