I’m trying to animate a rectangle that needs to have rounded edges and then turn into a circle. I cannot use a bevel modifier because it is not exportable to an .fbx file.
I noticed that in edit mode it is not possible to animate.
I have tried shape keys but the bevel is not detected.
Can anyone help me with this? Or am I doing something wrong? Thank you.
If you enable the addon Mesh: LoopTools you get the option in edit mode to turn a selection of points into a circle. A new Edit tab will appear on the left panel, that has a few useful editing tools.
In that example, I also rotated the circle by 45 degress, so the blend from round-rect to circle looked smoother.
Shape keys work by moving the original points on the mesh. It’s best not to do too much editing after you’ve created the shape key.
The aim is to make sure that you have enough points in your starting mesh, so that when you make a shape key, it has the geometry it needs for the final shape.
After a change like that to the starting mesh, you’ll need to delete, and recreate the shape key based on the new vertex count.
Do you have an example of how you want the two shapes to look?
A ‘before and after’ of what you want to start with, and blend into?
I added a circle that had the same number of points in it’s half to match those from the bevel - this is for a template to snap the rectangle points to in the shape key. I sub-divided the top edge of the rectangle to get the number of points to match.
For the shape key, I turned on vertex snapping, then moved the rectangle’s points to snap to the circle object. You can delete the circle when you’re done.