Hello! Is there any way to animate a growing curve in Blender. For example, I have a loooong tube and I want it to grow from zero-length to full length. I’ve found a way to do it with Build modifier, but it only ads polygons one by one, which produces a kind of flickering on the end of the growing tube. I want Blender to simply add full round pieces of my tube frame by frame.
I’ve found another way (with hook - controlled taper shape) to do something like what I want, but it produces too smoothed result.
Thank you!
Here’s inappropriate results for the ways I’ve tried:
I need something between them.

