Hi, I’m Francesco and I am a new member. I am glad to be a part of this forum.
I want to thank those who want to helm me.
I use blender 2.74 with MacOSX and I have a problem with GLSL Mode.
I want to create a cube, apply a texture and animate transparency in GLSL mode.
I created a cube and I applied a texture.
I set GLSL mode in shading panel and I can see the textured cube in my 3Dviewport.
Then in my material panel I set ZTransparency in Alpha 0 at keyframe 1 and Alpha 100 in keyframe 100.
When I animate the cube transparency doesn’t change… why?
Mmmmm… where am I doing wrong?