Animate on emission

Hi guys, I have an object that I have animated in frames 1-25. I’m using it as a particle, but my problem is that the animation still happens in frames 1-25 for every particle, if one is emitted at frame 26 the animation is already over for it. Is there anyway to make a particle repeat its animation every time it’s emitted?


For objects that are animated using only ROT/LOC/SCALE you can leverage RE:Group. It was designed just for this type of animation.

Thanks! I’ll give it a shot.