Pardon my noobish ignorance.
As I play around with blender, I keep finding new and fun goodies all the time. I recently started playing with cloth and collisions, and love how simple it is to animate really good looking results.
Can other objects besides cloth be baked like that and then rendered in an animation? For example, if I make a ball of cloth over a landscape, and then render, it automatically figures out the gravity, bouncing and whatnot. I don’t have to put in keyframes for that motion.
What if I wanted to drop a solid ball (non-cloth)? Is there a way to bake on some physics to that for the purpose of rendering an animation?
I’ve played with making actors, rigid bodies, etc for the game engine and that’s a lot of fun (really looking forward to 2.48 with the GLSL textures), but is there a way to do the same type of thing for normal animation rendering?
Or do you just have to estimate your own physics each and every time you want something to bounce or fall or roll?