Guys, I’m trying to find a way to make beautiful animated dashed lines along a curve (animating the cut lines on objects), and old methods that seemed to be able to create this (using something called DupliFrames) appear to no longer be available in 2.8…
So with the tools that we have available to us in 2.8, what would be the best way to do this? I want to be able to tweak this curve and have it conform to whatever mesh that I need to indicate to the viewer where stuff is cut, using my dashed lines. So I really want to keep this as curve-based if possible.
Right now I have a rectangle following a bezier curve using Object Constraint > Follow Path, but that is just one rectangle moving along my curve… I want many rectangle instances moving along my curve, and be constant along the entire length AFTER the fist rectangle reaches the end of the curve. So it would be kinda similar to a train suddenly emerging from a tunnel (becoming visible), moves along the tracks, and then enters another tunnel (the end of curve), but the train is seemingly endless, and its just chuggin’ along with its endless supply of train cars going from one tunnel to the other. (Hopefully that was a nice way to articulate what I specifically want).
Please help guys! This is a hot potato! Eeks!