During the “olympic flame” Elysiun theme weekend challenge I posted a blend file of the fire material (which is still available), and some people found that useful.
While in animation mode tonight, I decided to try making it come alive and be useful for animation purposes. The results weren’t perfect, but they seemed notable enough to post here as long as it was made clear this would likely need to be further tweaked if it were to be incorporated into any project.
With that, I give you animated fire (blend file in .zip file format; quick download 51K)
As you’ll see in the blend, I worked some more on the textures and have a number of editable IPO curves controlling various aspects of the fire for each mesh (check under texture and material IPOs) as well as the special lights further described below.
Wave effects are respectively applied to individual flame meshes. You can edit the effect speed and other variables too of the wave effect depending on what you want.
Also there are two low distance lights that dart around the front and back of the flame in a seemingly erratic cyclical fashion. These too can be edited so as to both affect the flame intensity and to throw off variably powered flickering light. Set power through IPO curve edits.
Behind the flame to the right you’ll see a simple wall (a plane) with a norry texture. This is there simply to demonstrate how the flame, when combined with the two special lights, can be made to look as if it is casting dynamic illumination.
Download and use the blend however you want. Experiment with different settings, speeds, and so on. Try stacking up modified meshes with edited IPOs and see what kinds of results you get. The main thing here is experiment to see what works best!
The blend is preset to render an animated demonstration. Just click the Animation button, wait until it renders, then click Play It’s 100 frames long and renders relatively fast.