I’m fairly new to animation, so please forgive me if I’m not using the correct terms or am doing things in a weird way.
I’m trying to make an animated water terrain block for the Unity game engine. The following image is what I want:
The top surface of the block is a grid (probably much higher resolution than I’ll end up using, but I’m not worried about that for now), with the vertices shrink wrapped to an ocean object (hidden). This works great in Blender, but I have no idea how to get the animation data out to Unity.
I guess I somehow need to keyframe the location of the surface vertices, or even attach bones to each vertex? Is something like this possible? Any suggestions are welcome.