Animated texture problem.

Hello!

Yesterday i tried to make a explosion effect with animated textures. I followed this tutorial http://www.tutorialsforblender3d.com/GameDoc/Texture-Animate/Animate_GLSL_Step_1.html

But then i realized a problem: when i spawn the animated effect, the animation starts from a random frame. I would like to find a way to switch the animation on/off
in realtime.

Btw the animation runs all the time so when i spawn the effect the animation starts from the frame where it was before spawning

You can’t. This is why it is best to use SolarLune’s Sprite script, which work well i beleive!