I found a quick way to build Animated Textures.
- Add video to Blender VSE and render a sequence of (n2, eg 112=121, etc) images.
- Add the images to GIMP as layers, in the 1 to n**2 sequence.
- Use the Mozaic plug-in to create a single image. Flatten and invert vertically.
- Select alpha colour to create transparency.
- Save as a TIFF.
The standard animated textures using 2.49b (with “Real-time Properties”, “Anim” in the UV edior) works fine, except that videos seem to always play continuously. There’s a script I found, explosion.py that allows them to be stopped and started however animations seem to run at about 10 fps at best. Is there anything around that runs faster or some other way to ensure animations always start at frame 1, when the plane containing the animation is made visible ?
I’ve been unable to find animated textures in 2.5 Does anyone know where it is hidden please ?