Hi
is it possible to get a rolling ball down a slope using physics and not keyframe animation?
i know you can do it in the game engine but i dont think you can render that.
Thanks for reading (and hopefuly helping)
Hi
is it possible to get a rolling ball down a slope using physics and not keyframe animation?
i know you can do it in the game engine but i dont think you can render that.
Thanks for reading (and hopefuly helping)
Well it’s tricky - I’m not sure if you can use the soft bodies section for rigid body dynamics. You can write a script link that controls the motion of objects in Blender using physics equations and take into account friction etc.
I don’t think I’d do that for a ball though. I’d probably just attach it to a path curve and calculate the keyframes using a separate program - even a python program - and then attach the keyframes manually.
ok thanks
i found this python script for blender that looks helpful
http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/118_Blender%20news%20Python%20Roller.html
Edit; the dl link doesnt work
thanks
There was talk of being able to bake game-engine physics into IPO’s in the latest version. I can’t find any info on it, though, but it’d be exactly what you’re looking for.
In 2.4, in the top header goto “Game >> Save Game Physics to IPO”.
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ok thanks for that
ill dl 2.4 now