Hi folks.
There is a small part of an animation I’m working on that requires an object texture to kind of swirl. It might be difficult to describe.
This is a still of the texture at its first animated frame.
The idea is that the two distinct shaders of the texture interact and swirl with each other over a few hundred frames. I’ve played about for hours with the musgrave settings, added other textures, tried math functions and movements, but I can’t get the effect I want.
The nodes are pretty simple, at the moment there are 2 musgraves in series, a color ramp to get sharp edges and a couple of mixers to I can control the transparency throughout the animation.
I can see that I could make loads of key frames with slight changes to the musgraves, but getting a test render over the frame range takes all night so I’m always working a day behind.
I can also see a script to continually adjust the parameters could work, but I’m not a python person.
Mas anyone done anything similar or have any suggestions?
Many thanks.