I’m not sure what category to post this under, as it falls under a few, feel free to move this to a more appropriate thread.
I’m trying to create a scene that takes place under a microscope lens. There are free floating cells, which I hope to animate using Boids particles for crowd-simulation. There is also a transformation from the basic cell, into a neuron cell, a more complicated cell with tendrils. I’ve seen a tutorial by Jonathan Williamson about using shape keys to morph a sculpted head of a human into a sculpted head of a werewolf which seems pretty useful, except that you need the same amount of vertices. To create the tendrils of the neuron cell, I would need to use dynamic topology to stop the snake hook tool from breaking the mesh, this unfortunately would leave me with a low poly basic cell, and a higher poly neuron cell, which I understand would be unable to perform a transformation. I’m stuck on how to complete this scene, any tips, tricks or tutorials that would assist me would be greatly appreciated!