Hi all you experienced Blender people out there.
I’d like to explore animating random and chaotic mesh distortions and deformations, as if an object is glitching in 3D space.
Any advice on some approaches for this idea?
I’m enjoying using the random transform tools in edit mode to produce some cool chaotic and random deformations but I’d like to do this with animation and keyframes.
I love doing this manually in edit mode, but I want to actually animate this kind of thing:
(if you can’t see it, I’m using subdivide in edit mode, and sliding the fractal number.)
Really interested in how people would proceed.