I have a couple questions about animating enemies in a FPS game. I am animating in blender and porting it to Unity 3d.
Do I animate movement or do I animate in place?
How long should each attack sequence be?
Should the attacks be short animations that we can be rotate through in the game or should they be longer encounter animations?
Are there any tutorials on animating enemies for a game?
Sorry for the noob questions but I just started in this area of blender.
Here is a walk cycle / attack that I have been working on.