Ok, so first of all thank you for taking the time to read through this.
Second of all I am not sure if this is the correct place to post this, but it seemed fitting to me.
So, I was already using blender for quite some time, but only casually and I wanted to get a bit deeper into it.
My Idea is that I want to create some sort of fixed event to change values in a material. I know that I can animate the values used in the Material nodes, however I wondered if there would be an easy way of more or less scripting the modification of textures. Let’s say I have a basic material using a Color node and a diffuse shader. The color node is set to red. Now I want to have a way that I can easily add an event to the timeline that changes the RGB value of the color node to a value I give to the event. The transition between red and let’s say blue should be smooth and take x seconds to complete, where x is also a value I give to the event.
Now I’m most certain that my idea will not work like this, but that’s why I asked here because I have no point on where I should start doing something like that.
I thank you very much in advance, and also apologize for my not so great english skills…