I wanted to create an animation of a bullet, with some smoke trails comming off the back end of the bullet.
I modelled the bullet, and i have it moving along a path. i parented the camera to the pathj as well, and offset it a little, so you can see the bullet from the camera.
then i added a mesh circle, and made that as the particle emitter. however, when i parented that to the path, the mesh moved, but the particles kept on appearing from where the emitter was in frame 1.
any ideas? is there an easy work-around to this?