I’ve been looking around for some time already, but haven’t found a way to animate a procedural texture… they remain fixed… I know how to use the offset and all that, But it’s the pattern it’s self I’d like to animate. Like make T-Clouds evolve…
let’s say i use the stucci texture to create some cheap wavy thingy (stucci on plane), i would like the generated pattern to not only move scale up, down all around and yahoo!!! i want the waves to flatten, a wave to merge with the one next to it to grow again… see what I mean, animated noise…
If you animate the OffZ of a texture (like the procedural Clouds, Wood, … or some of the texture plugins that acts like normal procedural) the pattern will evolve as the faces move through the texture space.
Great! I actually hadn’t understood the pattern was generated by some thing like intersection between the “texture space” and the faces… should have though since i’ve been fiddleling around trying to make “volumetric” gas or stuff like that with hundreds of planes piled up and procedural textures… anyway thanxs.