I have searched high and low for a solution to this…can’t find one…I’m sorry if it’s already been posted.
I am trying to find the best way to track any collision between softbody objects that are animated that results in one object hitting against another object and causing it to fly back and then rebound due to a constraint. For example, imagine what happens if you hit a punching bag: a softbody object (fist) is animated to bump into another softbody object (punching bag) and the bag flies back up to a certain point (constraint) and then comes back again. I’ve tried several methods of restraining one softbody object and they all result in cancelling out the collision properties I’m looking for…like the typical example of two rubber balls dropping and hitting each other.
What I need is some way to tie a softbody object to a stationary mesh and when another softbody object is animated to hit it I need it to react to being struck, like the physics of an actual object. Other examples of this would be a model jumping on a diving board or hitting a ball tethered to a pole.
How is this done in blender?