I want to animate a 2 image sequence for replacement type 2d animation.
When I set the Texture>Image>fields to the MAX: 200 then when i scrub the timeline the image switches every 100 frames. I then can control when the image switches by keying the offset up or down 1.
My question is: Why is the Fields limited to a max of 200? For a long animation, I need this value to be higher, so that if i want to retain the same image, I wouldn’t have to rekey the offset down 1 every 100 frames. Crazy.
If a developer sees this, please fix this in the next release so the Fields value can be infinite.
Thank you
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