Hello!
Im not yet familiar with bones and rigging stuff, however im doing simple animation for my needs using un-rigged simplistic character for practise and learning purposes.
Here is my problem:
I would like to animate using bezier curves, but whenever im doing that, the objects rotate around their median points (or however its called - default stuff), and not responding to my setting that it should rotate around 3d cursor position. How do i make the rotations respect set pivot point while using bezier curves?
Im trying to make his head sway around like drunk in curcular motion (hard to do with just auto-keying that makes it not very smooth and circular whatsoever), so i wanted to make smooth rotations on 2 axises with curves, but i cant when it rotates with wrong pivot point. Is there a way to make curves have other than default pivot point?