So, how do you set keyframes for vertexes’ UV coordinates? I tried selecting the UVs and inserting mesh keyframes, but that didnt seem to work. Are there any tutorials that cover this?
I’ve been using Maya for years, but I don’t really know anything about Blender
Do you mean that you want to animate uv in the uv editor?
Not sure it s possible. if it is you learn me something. and i dont remember maya allow it neither.
you can still use projection instead
It’s possible in Maya 2008-- you just select the UVs and hit the “set keyframe” key.
Unfortunately, using a projection isn’t really possible-- I’m actually trying to get a model I made in Maya with a scrolling texture into a Fallout 3 mod. The Maya .nif plugin doesn’t export animations, so I figured I could just import the model into Blender via an obj file, remake the scrolling animation, and then use the Blender .nif script to export the animation. If animating UVs isn’t possible in Blender, I’ll have to figure out something else.
ah ok, so you can do that.
the only thing you got to do is to key the ofs x y or z in the map input panel(when in the button panel use the I key). you will find the ipo curve under material .
Sorry