“PHYSICS” all students problem , game developers as well , in my third person template i was adding a lot of animations ! Up to 22 separate animation ! And i am using UPBGE 2.4 , so …yeah facing glitches , currently i have a glitch that came from no place , before i say i want to show some info :-
● Using bounding box to move around (physics type set to dynamic)
● armature with 22 animations
● no python used
● animations only play when the bounding box is colliding with the ground
Now the problem is : when i press “S” + “D” (to move backward right) the armature feets go through the ground , i am sure i didn’t have this glitch until i used a bounding box to move
is this because of dynamic physics ??
or reimporting the animation can fix it ???
the box is your collision, armature and mesh are no collision. So if the legs for example get out of the box then it can stick trough the floor/walls. Completely normal, even AAA games got that issue.
To fix it you can do a few things:
animate it in a way so that everything stays within the box
make the box bigger
give every bone a hitbox, with compound collision, and animate it with perfect timings to get “real” collision bounds.This option would be the best, but because you are to inexperienced i would not try to go for this one. (so you are basically building an inactive rag-doll)