animation glitches

My enemy animation plays fine in the character file. Even when I add my player to that file they interact fine, like hit - takehit that sort of thing. But when I dynamically add the enemy to the stage some animations play fine but others snap(the die animation especially). what could cause this.
The animations are triggered by a message
I’m using dupliGroups

maybe the action “die” is too different to the other, you tried to using blendIn? this work exactly for not have abrupt change of animation (very cool)

hard to tell. I would need to look at the files and the logic.