Hey, I have been having trouble getting my character’s “walk” animation to play in the BGE, I have tried various combinations of settings in hopes of getting it to work.
I built my character.
I rigged it to an armature. (Parented to Armature with automatic weights)
Used “I” shortcut for “LocRotScal” to animate walk cycle.
In Game Logic I used “Keyboard Sensor”, linked it to “And Controller”, then linked that to “Action”.
Your Walking.001 action has no fcurves, so of course it won’t animate anything. The action you were previewing in the viewport was Robot_SkeleonAction. So, change the action actuator to use this, or copy some fcurves over.
You did not have an armature modifier setup (the BGE looks for this to determine if it needs to do armature deformation). Simply reparent the mesh to the armature and select “Armature Deform”. This should keep all of your weights and what not intact while making sure the mesh+armature are ready to go in the game engine.